![]() This goal is part of a broader vision of looking at the sport from a different angle. Overall, it gives you more variety in how you play a level.” ![]() But we’re trying to have more things that more people can engage with. There is still a lot of high-level stuff you can do. Like wall rides and firecrackers are all things that give you more breadth of what you are doing on just a basic level instead of a really high-level skill. “Whereas with OlliOlli World, we’ve tried to have a lot more traversal mechanics that would cover the beginning or entry point of combos. “We had a lot of mechanics like revert manuals in OlliOlli2 that required a lot of player skill to use,” he admitted. Creative Director John Ribbins described why the team wanted to appeal to more players in a way that goes beyond adding checkpoints (which the series finally has). Having to nail the timing of landings while also moving the stick in the right way can be tough in the heat of the moment. Grind switching, revert manuals, and more weren’t techniques most people took advantage of due to their advanced nature. Those additions in OlliOlli2 were mainly relegated to hardcore players. It remains to be seen if the game has as many fundamental improvements as OlliOlli2, but the few in OlliOlli World’s earlier stages seem like smart additions to its fundamentals. Grabs seem to be like modifiers on existing moves (it’s hard to tell given how many moves there are) while wall grinds give opportunities for more tricks while also acting as another means of traversal. Landing with perfectly timed button presses and chaining together combos is still the backbone of the game’s scoring system, which organically opens it up for high score chasing and the satisfaction that comes with getting better and seeing those scores rise.īoard grabs and wall grinds are two of the bigger changes as they further augment how players can get to the end and are incredibly natural ways to add more words to the Tricktionary. It’s intuitive and allows for a whole swath of combos and tricks to be available on a standard controller. The left stick handles the tricks in a Skate-like way where they approximate foot motions like they do special moves in Street Fighter. It’s a tricky proposition, but it appears to masterfully balance on that delicate grind rail. OlliOlli World, the upcoming sequel, is shaping up to be an excellent follow-up for the Tony Hawks who mastered the prior two, but it’s also trying to open itself up to those newcomers. But many faceplanted a few too many times and hung up their board before getting to the advancements it had made that put it in the skating game pantheon. The expanded bag of tricks, vibrant art style, smooth controls, and impressively deep gameplay make it endlessly replayable for those who can coast into its satisfying flow state. OlliOlli2: Welcome to Olliwood is one of the best skateboarding games.
0 Comments
Leave a Reply. |